Today I present to you a complete walkthrough of this phenomenal game. I have never written a walkthrough before, and I can't imagine a better game to be my first. Please give this game a shot and please enjoy this walkthrough I have written! I hope it helps someone!
Wonder Boy in Monster World has appeared on many different systems and has been presented in several different ways. Currently the easiest way to experience it is as a download game on the PlayStation Network or Xbox Live. I highly recommend purchasing it because it's in my top 5 favorite games of all time.
I wrote a spotlight feature on it that goes into a bit of my history with the game if you're interested in that. If you're just here for the walkthrough, then let's begin!
Note: When I reference an item, the item name will be in bold yellow like it appears in the game. It should help you find item names easier in all the text.
- Beginning Your Quest -
The first thing is getting out of the house you start in. I know the first time I played the game it took me a second to realize that you have to stand in front of the door outline and press down to exit a house.
Proceed to the right and you'll come across a large stump with a door on it. Enter it and talk to the old woman inside who will tell you that Princess Purapril has been kidnapped. She'll warn you to be careful in your quest and give you some Fire Storm magic and an Elixer to help. After exiting, you'll now notice that there's a small platform going up and down to your right, allowing you access up and over the hill.
Leather Boots which are very easy to miss. After purchasing them, stop moving and press the start button. If you're moving and press start, the game will just pause. This brings up the equipment menu. Move the cursor to boots and press C, then press C again on Leather Boots to equip them. Press the B button to back out and Shion should do a spin to show that he has changed his equipment. Leave this little shop and proceed to the right.
You'll see two guards standing in front of a castle. You can't do anything about this for now, so continue to the right into the beach area.
- The Beach -
On the second beach screen right before the treasure chest blocked by a wooden wall, there is an area with three platforms, with the third moving up and down. Stand on this platform and when it reaches its peak, jump. Do this several times and you'll find a hidden cache of coins and a small heart! Continue past the chest with the wooden wall around it, as you can't acquire what's inside it yet.
Eventually you'll find a sign that reads, "You can ride a jellyfish!" What this means is that you can bounce off of them. Interestingly, this is the only time in the entire game that this mechanic comes up. Time your jumps just right and bounce across a series of jellyfish to the other side.
- Alsedo, the Fairy Village -
First, the building you see before you when you enter the town is an Inn. The Inn is where you save your game and recover your health. An interesting thing about the Inn is that they'll take you in even if you don't have the amount of gold they're asking. They'll just say that they'll take whatever you can afford and that's that.
Save up 160 gold and then enter the second building in the town with the spear on the door. This is the weapon and armor shop. Buy the Chain Mail for 70 gold and the Small Spear for 80 gold. Equip them the same way you equipped the boots earlier, only go into the weapons and the armor categories in the equipment menu instead.
Enter the house directly to the right of the statues and talk to the woman named Sonia inside. She will tell you that she left her Ocarina inside the cave that you're going to. This is very important! If you do not speak to her prior to entering the cave, the ocarina will not appear.
On your way out of town, enter the last house and use the other 10 gold you saved earlier to buy the Medicine. The Medicine is the weakest healing potion in the game, but you only have three hearts right now, so it'll do. Now would be a good time to ready your Fire Storm magic and the Medicine. Go into the menu and go to the magic category. You'll see Fire Storm listed with three blue gems underneath it. That's how many times you can use this magic until you find more. Select Fire Storm with C and take note at the top of the screen. There is a blinking cursor and a picture of the d-pad between two squares. You can have two things equipped to use at a time, be it two magic, two items, or one of each. Decide whether you want the Fire Storm in the left or right slot and press C again. Now go into items and select the Medicine. Move the cursor to the slot you don't have the Fire Storm in and press C. To use these items, hold the A button and press the corresponding direction on the d-pad to use that item.
Exit the town and head to the right, into the dark forest.
- The Cave -
Through the dark forest and into the cave! The cave is actually a castle, and it's filled with the same mushroom minions that are causing trouble in Alsedo. Cut your way through them and then take the lower path when it splits to find the Ocarina laying on the ground. Stand in front of it and press up to acquire it.
Ocarina. To learn what the tunes are legitimately you're supposed to head back to Alsedo and Sonia will tell you what the tunes are. For this walkthrough, I'm just going to tell you what they are.
Equip the Ocarina (you'll have to override one of the items or spells you loaded in earlier) and stand on the platform with notes on it. Hold the A button and press whichever direction you have the Ocarina equipped to and after it says "Shion plays the Ocarina" press B, A, B, A, B, C, B. If done correctly, it will say "You play beautifully." The door then unlocks. Proceed through the cave.
You'll soon encounter a second door. Again, stand on the platform and play the Ocarina. This time the tune is A, B, C, B, C, A, B. The door then unlocks. Proceed through the cave.
Continue down the path and be sure to grab the treasure chest on your way, as it contains your first Heart Container. It won't be long before you find another locked door. This is the final one in the cave, so ready your Ocarina and play again. This time the tune is A, C, C, A, B, A, B. The door will unlock, so go through it and come face to face with the red boss door. Before you do, though, stand directly next to the step that the boss door is on and jump. You will find two small hidden hearts to help you fight the boss!
Gradius instead of the Small Spear, so hopefully you picked it up earlier. The best strategy for defeating him is just jump and strike with your spear. He will drop smaller mushroom enemies out at you if you take a bit of time to defeat him, so be careful of those as well. A few strikes from your spear will do him in, and when he dies, he will explode into coins and drop a treasure chest containing more Fire Storm magic.
Congratulations! You have saved Alsedo from the Myconid and his invaders! Exit through the door which appears and head back to Alsedo.
- Alsedo, the Fairy Village -
Things are a lot calmer here since the last time you were here. You can try to give the Ocarina back to Sonia if you want, but she'll just tell you to keep it and that it might come in handy later. Go back to the statues in the center of the town and go visit Queen Eleanora again. She will thank you for all you have done and tell you that she is forever in your debt. Once you finish talking to her, head left past the statues and enter the large tree.
Before you go down the ladder, go to the left of it and jump up a few times in the flowers to find another hidden cache of coins. Now go to the bottom, enter the door, and head to the next area of the game.
- The Catacombs -
- Purapril Castle -
After going through the door, ignore the door directly above you and position yourself in the center of the stairs and jump all the way to the top of the tower. Enter the door there and head to the right, making sure to speak to the first woman you see. She'll tell you that the castle gate is now open, so you can either head back down or go talk to the Princess for your thanks. She's to the right if you choose to speak to her.
Head back down the stairs, but unfortunately this time you have to walk them. In your current boots, it's quite a lengthy trek, too. Enter the door you passed earlier and head left into the town itself.
To the left of the Inn is a weapon shop which has two things you should purchase, the Knight Sword for 250 gold, and the Hard Armor for 220 gold. If you can, buy both. If not, the sword is more important than the armor at this point. Equip both of them. If you bought the Wooden Shield earlier from Alsedo, equip that as well. If you didn't, that's fine. There's a better shield in the next town.
Head to the left down the ladder. To the right is a shop on the other side of the path which leads down. If you have 100 gold left over from purchasing the sword and armor, buy the Ladder Boots and a Potion from the Sundry shop in the middle of town. If not, head down the path and then head left out of town and into the jungle.
- The Jungle -
This area is very straightforward. There are no branching paths off of it. On your way through the jungle, if you didn't buy the Wooden Shield in Alsedo, be sure to save up 200 gold. You'll need it for sure when you get to the next town. When you cross over a stump with a happy face on it, you're almost at your destination.
You'll eventually come across a ruin. Remember this place, because you'll be coming back here shortly with a little help. There's also a neat little hidden thing here that I didn't notice for years and years. Over the door of the ruin is something that looks like vague lettering. It's actually the name of Wonder Boy in Monster World's developer Westone upside down and backwards! Neat!
- Lilypad, the Dwarf Village -
The first girl you encounter in the town will tell you that her brother Hotta has been kidnapped. Sounds like someone needs rescuing! But first we need to gather some supplies. This is probably one of maybe two times in the game where I would suggest grinding, because you're going to need a decent amount of gold before you enter the ruins.
Buy the Shell Shield for 200 gold from the shop if you don't already have a shield. This is optional if you bought the Wooden Shield already. Now take a look at the armor to the right of it. That's the Steel Armor, and it costs an incredible 800 gold. Also in this town are the Marine Boots, which cost 300. All in all, you're going to need 1,100 gold before you go into those ruins. You've been fighting tiny little enemies this entire time which drop small coins. Fortunately you're about to fight some enemies which drop big coins worth significantly more! Before you leave, visit the Inn to rest and save, then if you've got a shield (or enough to buy either the Steel Armor or Marine Boots somehow), head to the left and into some more jungle. If you're not feeling confident, you can buy a Potion from the shop for 50 gold.
- The Indigenous Tribe -
The music will change to a droning jungle beat, and some ax throwing enemies will be your main threat in this next area. They drop big coins when defeated, so fight the first two you encounter until they no longer respawn. When they stop, step back into Lilypad, then back to the jungle and the spawning process will begin anew. Fight them until you have enough gold to buy the Steel Armor and the Marine Boots.
In a few short screens you'll find Hotta tied up over a roaring fire. Hop down and defeat the enemies until a few run off. The fire will extinguish and Hotta will head back to the village on his own. Now that that's done, head back to the village.
- Lilypad, the Dwarf Village -
Leave town through the right exit and stand near where the entrance to the ruin would be. Hotta will step up and smash the wall, revealing the entrance.
- The Ruins -
When you enter the door, you'll find that you're shrouded in complete darkness! Only the enemies are visible. Fortunately these enemies are weak, so head left and strike down any that happen to get in your way. You'll see a stone platform with an arrow pointing down on it. Jump on top of it and the wall to the left will open. Go through it and defeat a large bat enemy to retrieve the Lamp, which will illuminate the ruins.
This room has some small skull enemies in it which are no big deal. Defeat them and continue on the linear path to the right and up the ladder. When you reach the top, head left and into the next room. You're now directly to the right of where you came into the ruins, but you can stand on the switch that's there. Doing so will change a wall in the previous room, so stand on it and go back to the room you just left. You'll see some silver blocks now on the path below you. These can be destroyed with your sword, so hop down there and cut them apart. Once you do, edge forward slowly until Hotta takes off in front of you and destroys a wall. Inside this room is a Heart Container! If you walk too far to the right you'll fall through the floor and have to walk all the way back up here again. Go into the hidden room and retrieve your new heart piece, then head back to the area where you went right after the boulder chase and go left this time across the pit. You can either fall through the floor on the opposite side of the door and head left, or you can go back and do the boulder chase again. It's up to you. Falling through the floor is faster, though.
Use the ladder to help you cross the pit and enter the next room. Fall all the way down to the bottom and then carefully climb the ladder you see, avoiding the arrow spitting traps along the walls. Enter the door at the top and it will take you to a path at the bottom. Follow it into the next room.
This next room has some larger skull enemies in it, which are obviously tougher than the small ones, but not by much. Climb the stairs to the right and you'll eventually come across a treasure chest. If you have been damaged enough that you have died and been saved by the Elixer the old woman gave you in the first house you entered (the one with the Fire Storm, remember?) this chest will contain a new Elixer to replace it. Otherwise, this chest will contain a large heart which will completely refill your health. Collect either if you wish and then head back left, but go upwards this time up the blueish purple platforms. Hop onto the one that is moving back and forth and then land on the wall that is two blocks thick. The ground will begin disappearing beneath you, but you'll land on a stone switch which will open up the path further when you stand on it.
Head back up the path the same way, up the blueish purple platforms and destroy the silver blocks like you did before. Proceed across the path to the right. Some blocks will disappear underneath you when you land on them, but it's just to throw you off. Follow the path right and you'll come to a door near the top of the screen. Do not enter it unless you want to leave the ruins for some reason! Instead, fall down into the pit below it, and then head left while dodging arrow spitting traps and decorations along the floor and ceiling that thrust barbed spears at you.
Hard Shield! Aesthetically, this is my favorite shield in the game. Equip your new shield and head right now, again dodging arrows and spears and enter the next room.
Now it's time for a small puzzle! Before you step foot into this room further, notice the floor. There are pits everywhere with platforms on them consisting of three blocks which will fall if you stand on them. Jump over these pits or you'll fall and end up back in the room with the arrow and spear traps. There are four torches in the room, and you need to press the switches under them in a certain order to open the path. This is trial and error to first figure this out, but you need to stand on the second switch, the third switch, the first switch, and then the fourth switch. The platform directly to the right will then fall, and that's where you need to go. Jump into the newly revealed pit and get ready for a boss fight.
Stand on the platform and wait for them to spit a small stone at you which you can block with your shield. They will simultaneously roll a boulder out of their mouth which is small enough to jump over, but there are two bosses here, so there are two boulders as well! Wait for the boulders to smack into each other and they'll roll back into mouth of the boss. Jump down and hit one of them two times with your sword until it opens its mouth and begins to roll another boulder your way. Jump back onto the center platform, block the small stone it spits at you, let the boulders bounce off of each other and back into the boss' mouth, strike two times, repeat the process until it is dead. Use the same pattern of attack on the other boss. While you're fighting it, the other boulder is freely bouncing around the room, but it shouldn't pose too much of a problem. In no time at all they'll die and explode into a flurry of coins and leave a treasure chest behind containing a weapon that you'll be using a lot: The Trident. Equip the Trident and head out through the door which appears. Head left into Lilypad when you're out of the ruins.
- Lilypad, the Dwarf Village -
You'll notice that there's now a door on the stump which wasn't there before. This will happen in every town you go to with the exception of Alsedo. Once you defeat the boss, a door will appear to allow you access to the town quicker than before. If you haven't bought the Marine Boots for some reason from this town, do so now. They are very important. When you're ready to leave, go through the new door in the stump and you'll find yourself back at Purapril Castle.
- Purapril Castle -
What comes next is tedious and, for the most part, entirely optional. You've got a new toy, the Trident, and with it you're now able to swim under the water. Doing this is necessary to progress the game at this point, but there's a little side quest to get a decent amount of gold you can do first.
Head to the top of the Purapril Castle town and leave through the left exit. This exit is on the same path as the Inn and the weapon shop you entered before heading off to Lilypad. Continue across the bridge and out the door and you'll be at the gate you passed at the beginning of the game. Head right into the next area, which if you'll recall, is the beach area. Equip the Trident if you haven't already and the Marine Boots, then jump into the water.
- The Beach, Under the Water Secrets Sidequest -
After jumping into the water, sink all the way to the bottom and go right. Dispatch the small merman enemy and then fall off the ledge and position yourself exactly where the following image shows and press up.
You'll enter through an invisible door and the camera will pan over to an enclosed space with a treasure chest. Open it and you'll get a very sizable chunk of change from it. Press up in the spot where you entered the enclosed space to exit through the invisible door.
Head right through the wooden platforms, but stay close to the top of the screen. Right before you exit this screen, you'll see several paths heading out. They mostly take you to the same place, but for now take the top path. It's the one directly below the spiky ceiling. Position yourself exactly where the following image shows and press up.
Again, you will enter an invisible door. The camera will pan over to another enclosed space with more gold, albeit a bit less this time. Exit through the invisible door again and then head back left into the previous screen. This time take the middle path back into the screen you were just in. Continue to swim to the right and eventually you'll come to an impassible wooden wall. Swim back just a bit and then swim up and out of the water, landing on one of the platforms in the beach area.
Head right and you'll go over that treasure chest you passed way back at the beginning of the game. We can get that now! The first chance you get on the screen after seeing that treasure chest, jump back into the water and sink down to the platform with the large crab enemy on it. Head left and go through the bottom path into the next screen. Swim through the passageway until you reach the top and then jump out of the water. You're now under that wooden structure and can finally open up that treasure chest which contains the Pygmy Armor. Unfortunately this armor cannot be equipped at this moment, but it is something you will need to progress the game. Jump back into the water and then head back into the screen where you re-entered the water.
On this screen, watch out for the big colorful fish which spits out smaller fish at you. When you encounter it, swim to the top and jump out of the water and over the wall, jumping back into the water. Sink down a bit and then you'll notice a small opening in an otherwise enclosed space. A treasure chest inside holds another Heart Container, so grab it. Directly to the left of the chest is a ledge with a big crab enemy on it. Kill the crab, then position yourself exactly where the following image shows and press up.
You'll then enter through the final invisible door in the area and into another enclosed space with a treasure chest and gold. Once you collect it and then exit back through the invisible door, swim right and fall down into the little alcove pictured below. Jump here several times to collect a hidden cache of small bags of gold.
Now that you have laid claim to the treasures of the deep, swim up and out of this water area and onto dry land. Use the jellyfish and hop back into Alsedo.
- Alsedo, the Fairy Village -
There's really nothing to do here unless you want to buy any of the equipment you passed over the first time you were here, so go to the twin statues in the middle of town and press up to go back to Queen Eleanora's area. Once there, head left through the door in the tree and go back into the Catacombs.
- The Catacombs -
When you enter the Catacombs, position yourself exactly where the following image shows and press up.
Big surprise here, I'm sure. You'll enter an invisible door and find yourself in a different underwater area. Kill the squid spitter enemy and swim up and left over the wall. At the bottom you'll find a treasure chest with another Heart Container in it. Leave this area back through the door and then head all the way left through the Catacombs and back to Purapril Castle.
- Purapril Castle -
If you've used your Medicine or Potion by this point, take a detour down a level and go to the Sundry shop and buy another Potion. Afterwards, save at the Inn real quick. After your brief rest and save, head right again and re-enter the door, then take the lower door to go back into the Catacombs.
- The Catacombs -
Fortunately this stop is a very short one. Go over right one screen and jump into the water there. I'm sure this is exactly what you want at this point: More swimming. You'll be in an underwater tunnel with mines floating up and down in it. You can't destroy them, so carefully make your way around them and out of this area by heading right.
- The Beach 2, Under the Water 2 -
The very first thing you should do when you enter this new area is swim to the top and jump out of the water. Land on one of the platforms you see and make your way back to the left. There will be large crab and monkey enemies here which take several Trident strikes to defeat, so watch out. Continue making your way through them and you'll find another treasure chest containing the Pygmy Sword. Like the Pygmy Armor you found earlier, this too cannot be equipped yet. Head back right where you came from.
A good plan here is to stay above the water as much as you can because there are only two treasures under the water to find. Stay on the platforms and head right across the water, but fall into it when you reach the left side of the landmass with the palm trees on it. When you do, sink all the way down to the wooden platforms and just keep going right down to the ground level. There is a treasure chest here with Thunder magic inside. This is the only thing you'll find down here for a while other than annoying enemies, so head back up and out of the water. When you're on dry land, you can equip one of your swords to keep yourself from falling below the surface if you want. Continue right across the islands and floating platforms.
You will eventually encounter a small hut on one of the islands. Inside it is a woman who will trade you some information for the Ocarina you have. You can do this if you want as you'll never need to use the Ocarina again, but I prefer to keep it because I already know what the information is. She tells you about a secret door between palm trees which will lead you to an item called the Amulet that is necessary to enter Poseidon's lair.
Drop into the water on either side of the hut and swim below it. There is an opening here into a little wooden maze area. Swim right and then head left when the wall opens up and you'll find a treasure chest with some gold in it. Once you get that, swim back out of the water and onto dry land and head right. The platform with the palm tree on it will spring you up, so be aware of that when you land on it.
In this area you'll see a bunch of big crab enemies and a set of four palm trees. Stand between the two sets of trees and enter a secret door which will pan the screen over to the right and into a small enclosure holding a treasure chest which contains the Amulet. With your new treasure in your inventory, you can now enter an opening in the wall underwater which wasn't there before. Leave this enclosure back through the invisible door and then go back to the previous screen with the palm tree spring platform and fall into the water. Sink all the way to the bottom and you'll see a marble structure in the passageway leading right. Go through the opening.
- Poseidon's Shrine -
Poseidon's Shrine can be a slightly daunting place at first glance, but it's really not that bad. There are several passageways that wind around the lair as well as fans which will make swimming more difficult or even impossible in some cases.
Starting at the top path, walk along the floor and you'll see a red globe sitting on the ground. The fans will push you back for a bit, but keep holding right and eventually they'll temporarily shut off. When you're close enough, strike the globe with your Trident and it will disappear. Go back just a bit and sink all the way to the bottom and enter the bottom path. Keep swimming at the top of this path and you'll see another red globe with more fans. Keep swimming towards it and again the fans will eventually shut off allowing you to get close enough to strike it. When you do, swim back again and then enter the middle path. At the end of this path is a treasure chest with a Heart Container inside.
Destroying the two globes shut down two fans which would have prevented you from proceeding further into the shrine. Swim left over the wall and then fall down into the hole. You'll be standing on top of two fans. Head left through the passage and into the next area.
Here you'll see a path that goes up and a path that goes down along with two mines floating up and down. As always, you cannot destroy the mines, so swim either up or down and destroy the globe you'll soon encounter. You must go down both paths to destroy the globes, but the order you do it in doesn't matter. Once they're destroyed, there are two fans just past the mines to the left that would have prevented you from going any further, but now you've shut them down. Swim up and follow the path into a room which contains fans, mines, and the highly useful Return magic. This magic will warp you back to the last Inn you saved at, and you'll find it to be one of the most useful spells in the game. After retrieving the magic, swim back around and sink down past the fans you turned off, following the linear path around and into the next area.
Elixer (or big heart, if you still have an Elixer from before) or right to proceed further into the lair. Drop back into the water when you're able to and sink all the way down to the bottom, ignoring the three passages you'll see leading off to the left.
When you're at the bottom, walk left through the passage and then go left when the wall opens up. Ignore the passage at the top and kill the big squid enemies. You'll soon be in a big chamber with fans along the walls, ceiling, and floor, and a big fish enemy will be swimming around in the room. Kill it quickly because it'll start spitting out smaller fish enemies and you might become overwhelmed by them. The fans blowing you in every direction don't help matters, either.
Head back left and up through the opening into the room with the fans and the big fish. Swim back around again through the tunnel that has the big squid enemies in it. When you reach the end of the passageway, swim up and through the narrow corridor. You'll see a fan directly to your left if you're going the right way. When you reach the end, swim out and into the opening directly beneath it. These are two of the passageways I told you to ignore before, if you'll recall. There is a fan here which is now turned off, allowing you access. Inside this little chamber is a treasure chest containing the Oasis Boots! With these you can walk across the hot sands of the Maugham Desert. Use your Return magic once you collect the boots to teleport yourself back to Purapril Castle.
- Purapril Castle -
Hopefully you visited the Inn at Purapril Castle like I suggested before visiting the underwater area so the Return magic takes you directly back here. If you didn't and you're in another town, make your way back to Purapril and visit the Inn again. You're about to go on another long journey.
Before you head off, there was a shop near the top left side of Purapril Castle that was never open. Go check it out now, because it's open for business and they have two things you should pick up inside! This shop is called Wanderer and it contains a Steel Shield for 2,000 gold and Excalibur for 2,500 gold. Buy Excalibur for sure, but if you can't afford the Steel Shield yet, don't worry too much about it. After you've made your purchase(s), equip them and the Oasis Boots you found in Poseidon's Shrine. You can now walk across the hot Maugham Desert. Head right out of town past the Inn and past the door you first entered the town in and you'll be at the entrance to the vast desert.
- Maugham Desert -
Here you'll encounter some of the basic snake enemies you found at the beginning of the game and some scorpions. Nothing too serious and definitely nothing you can't deal with. The scorpions shoot fireballs from their tails, so be careful of those. You can block them with your shield, though.
When you land, head right. Ignore the platform moving up and down for now, and continue on past the two conveyor belts. When you reach the wall, stand next to it and jump a few times to find a hidden cache of coins and a small heart. After you've collected them, head back left and use the moving platform that you walked past to go up a level. Head right when you get there and continue past more conveyors to find a treasure chest with Quake magic in it. Once you have that, head back all the way to the left and you'll be in the room you first entered with the small bats.
This part can be tricky and a bit frustrating, but you can do it! Small moving platforms will appear when you kill the small bats, so you'll have to kill them all to escape. If you killed any bats as you were falling, those are already taken care of and you don't have to worry about them. Time your jumps along with the platform movement and kill all the bats. The final bat will take you high enough that you can jump up and out of the cave and back in the outside area. Head right into the next area.
You'll soon come upon a small enclosed wall with a red brick background. Climb down the ladder or fall while holding left and open the treasure chest containing Shield magic. Continue down one more level and you'll see another ladder going down. Equip your Trident and Marine Boots here and then fall down towards the left. There's a door around here towards the right, but it doesn't lead anywhere interesting, just to a dead end.
You've made it to the pyramid. The door to enter the pyramid is in the center. There is an area to the left and right flanked by two ankh tiles that will have doors in them later as you find two more keys, but for now there's only one. Enter the door to the pyramid.
- The Pyramid -
Start by climbing the rope directly over you all the way to the top, avoiding the arrow shooting pharaoh heads on the way up. When you reach the top, hop to the left and retrieve the Moon-Key from the treasure chest. Head right across the conveyor, being mindful of the floating ghost here. They don't do much damage, but they can be annoying to defeat because they dart away from you when you swing your sword at them. Fall off the ledge onto another conveyor below and head left. You'll see a switch on the wall like the one you encountered in the ruins by Lilypad earlier. Hop on top of it and the wall to your left will open up. Pass through the opening and walk past the conveyor on the other side, dropping into the hole.
You'll land on, you guessed it, another conveyor belt. Only this time there are spikes and small mummy enemies here. Time your jumps well and jump over the spikes, striking down the mummy enemies when you approach them. After these conveyor belts is another switch to stand on, so jump onto it and the wall to your left will open. Go through this very short room and then fall into the hole. You'll be in a small one screen room with a switch. Jump on it and the floor to your right will drop down. Jump down into the hole.
You'll be in the small enclosed room with a treasure chest containing Fire Storm magic, Quake magic, Thunder magic, Power magic, and Shield magic. Quite a haul! Go back through the door, equip the Quake magic, and then go right into the next room.
The ceiling in this room is covered in spikes and will periodically come crashing down. You have to duck to avoid being skewered, but you won't die if it hits you. Carefully make your way through the room, ducking to avoid the spikes whenever they fall. The small mummy enemies in this room will self-destruct if you wait long enough, so it's a helpful practice to let them pop on their own before moving through.
Once you're past this trapped room, you'll come across a big mummy enemy. Hit him with the Quake magic to kill him in one blow. Any big mummy you come across in this room should be dealt with by using Quake. It's the quickest way to defeat them. Once you make it through, you'll see a familiar red door. A red door which means...
Thunder magic. Not that you'll need more Thunder magic, but why not be complete?
There are a possibility of 10 different questions that the Sphinx will ask you, though you only have to answer five of them at one time. Listed below are all the possible questions along with their answers.
The answer options are mapped to the buttons on the controller, i.e., press A to answer with option A, press B to answer with option B, and press C to answer with option C. I should note that he asks you random questions and the answer order is also randomized, meaning that just because I say the answer to how much a Charmstone costs is A: 500,000, 500,000 isn't necessarily always going to be the A option when he asks you.
Remember, you are timed when he is waiting for your response. Failing to answer him fast enough will result in you missing the question. I suggest reading over the questions and answers below before attempting to take him on.
How much does a Charmstone cost?
Which key do you need to enter the pyramid?
After defeating Gragg & Glagg, what did you receive?
What is the first type of magic you acquired?
A: Fire Storm
What is the name of the dwarf village?
Which of these items is not sold at the Wanderer weapon shop?
C: Steel Shield
Which of these monsters did you battle first?
Which of these stores does not sell weapons?
What is the name of the queen in the elf village?
What item helped you to traverse Maugham Desert?
A: Desert Boots
B: Puss'n Boots
C: Oasis Boots
Also for completeness sake, here is what happens depending on how many questions you miss.
- Miss 5: The Sphinx kills you.
- Miss 4: The Sphinx kills you.
- Miss 3: The Sphinx kicks you out of the pyramid.
- Miss 2: The Sphinx kicks you out of the room.
- Miss 1: The Sphinx lets you continue your journey.
- Miss 0: The Sphinx lets you continue your journey and gives you Thunder magic.
After defeating the Sphinx, the game will fade to black and Shion will exit a door. You'll be in a small room with a treasure chest containing the Star-Key. Grab it and then exit through the door. It will leave you in the room right before the spiked trap ceiling that had all the magic in it. Now there's a platform going up and down. Take the platform up into the previous screen and then head right across the conveyor belts and spikes back to the pyramid entrance.
Pygmy Shield. Grab it and then exit back into the desert, only this time go left past the front door to the pyramid until you find another door that wasn't there before. Enter this door and climb the ropes all the way up to the top of the pyramid until you're in a room with two statues and a gray floating platform. Equip the Ladder Boots if you want to make the trip a bit faster. At the top, stand on the platform and press up to warp to the mountains of Begonia.
- Begonia Mountains -
Descend the mountain here, defeating any goblins you encounter. On the next screen the music will change to the pyramid music and you'll find the edge of the cliff and a sign which warns you of the desert being below. Edge off of the cliff and hold right. You'll soon pass through a fake wall which has a treasure chest inside containing Power magic. Edge back out off of the cliff and again hold right. You'll find another fake wall with another treasure chest containing Shield magic. Walk back off of the cliff and you'll end up at the summit of the mountain, back in Maugham Desert.
- Maugham Desert -
Head left through the desert for two screens and you'll be back at the pyramid. Again, enter the far left door and climb the ropes to the top, warping yourself back to the Begonia Mountains.
- Begonia Mountains -
The ascent up the mountain is a bit more difficult than the descent, because in addition to the goblins throwing spears at you, you'll also have rogue boulders coming for you. These can be tricky to jump over, but it can be done. Careful you don't let them hit you because they can take you with them down the mountain a ways before you can break free of them. Also, the aforementioned spear throwing goblins are on a higher level than you, so any spear they send your way will go right over your shield and into your face. You can time your jumps so you deflect them with your shield, so use this technique to make your journey up the mountain a bit easier. After a few short screens you'll come to a new town.
- Begonia, the Dragon Village -
Old Axe that is kept deep in the Ice World. He will give you a magic bracelet which will let you access the Ice World. It functions automatically, so there's no need to equip it or look for it in your items.
After speaking to him, exit the room and climb the ladders back to the entrance of the town. There is a door here that wasn't here before. Enter it and you'll end up back at Purapril Castle.
- Purapril Castle -
Back to the hub area! Before you head to the Ice World, stop by the Inn on your way out to rest and save. Afterwards, leave town through the right exit and enter the tower. Drop down to the bottom door inside and then enter the Catacombs again. This is the last time you'll have to go through here.
- The Catacombs -
Once inside the Catacombs, head right into the next screen. Jump over the pool of water which took you to the beach area by Poseidon and keep heading right. On the next screen, you'll see a path leading down that you passed by much earlier in the game. Now it's time to explore this area. Head down and follow the linear path and enter the door you encounter at the end.
The door leads to a dark area. If the area above was the Catacombs, this is the... I don't know what this is. But head left into the dark area. When you drop down to the lower level, you'll see some shimmering blocks. If you'll recall, these can be destroyed with your sword. Destroy the wall and make your way through the corridor, dispatching the large skeleton enemy on your way through. The level below this is another corridor with breakable blocks and another skeleton. You know what to do; destroy the blocks and kill the skeleton.
Hop up the platforms and open the treasure chest containing the Elixer or a large heart. When you reach the top you'll see another chest to the left. If you equip the Marine Boots and jump from the ledge to the right you can make it with some pixel perfect timing. Otherwise you'll have to come back when you get better boots. I prefer to get it now so I don't have to come back here, so give it a shot for a while and see if you can get to it with the Marine Boots equipped. The chest contains more Quake magic, so it's no big loss if you can't get to it. Once you have the magic (or have given up for the time being) head right into the area with the purple sky.
- Ice World -
When you enter the next screen, the bracelet will emit a large fireball and destroy the seal that would have once prevented you from entering. Once it's broken, head through the ice wall and into the world itself.
Head right for several screens and defeat every enemy you encounter. Collect as much gold as you can on the way to the next town, because you're going to need it. This is the other of two times when I would suggest grinding for gold, the other being when you were saving up for the armor and boots from Lilypad earlier in the game. You need to have at least 10,000 gold when you get to Childam so you can purchase the Battle Spear. If you're feeling particularly grindy and time isn't an issue for you, I would suggest grinding for an additional 5,000 gold for the Knight Armor. It's not completely necessary, but it definitely doesn't hurt to have it on where you're going. The best way to accumulate the gold here is to walk back and forth between Childam and the entrance to Ice World until you've saved up enough. It doesn't take as long as you might think to get this much gold, especially if you've been following this guide and killing every enemy you come across.
- Childam, the Darkworld Village -
After you get 10,000 gold, head to the weapon shop called Labyrinth in the center of town. Inside you'll find some powerful and expensive equipment. The shield won't do you any good since you're here for the Battle Spear, so purchase your new spear (and armor if you chose to save for that) and then head to the shop in the top left. inside you'll see some Ceramic Boots and a health potion called Holywater. Be sure to buy this as it's only 200 gold and you'll probably need it where you're going. The Ceramic Boots are 4,000 gold and not necessary to purchase at this point. They won't help you much and they're a bit expensive after all the money you just dropped, but if you can afford it then by all means pick them up, too. Be sure to head to the Inn at this point to rest and save your game.
Old Axe, is in the ice castle just past town. She also wants to help, so she'll give you a new helper named Shabo to accompany you in the castle.
He's a pretty helpful little guy. He can toss his scythe at your enemies and deal minor damage, but he also just looks cool. Head out of here and out of town to the right and you'll be back in the ice world.
- Ice World -
Pretty short area here before the castle. After passing one screen you'll be above a pit with a lot of spikes in it and a platform rapidly moving back and forth. You have to land on this platform and stay on top of it as it carries you across the danger below. When you land on it, you'll slide all over the place, so be careful! After that it's just a short walk to the gate.
- Ice Castle -
You were told in Childam that the Ice Castle is a frightening place, and they are right. This place is the biggest place you've had to explore yet, and it's home to several tough enemies.
After sliding down the small slope, you'll land in a small enclosed pit with another beast statue. Destroy it as you did before and the blocks around and under you will begin to fall. This will allow you access to the right, which you wouldn't have been able to get to before. After the floor drops, head right, using the vine to get up to the icy platforms. Proceed up them and climb the slope to the left to get up on the stationary platform. When you land on the moving platform you'll slide all over the place, so prepare yourself. Once you get across the gap, go into the next area.
Jump across the gap and head right, taking the elevator up. When it stops, equip your Quake magic.
This room is tricky, and it can be extremely irritating. You'll encounter the yeti enemies again as well as large, hopping beasts. The floor is also very slippery, so you'll have to take your time walking through the room while defeating enemies or you'll crash into them.
Carefully walk all the way left and you'll come to a ladder. Climb up it to the next level. Here is where using your Quake magic will help you. There are gaps between the platforms that you have to have enough speed built up by walking to jump across. On the other side is usually a cleverly placed enemy that will knock you back to the lower levels. As you've built up speed and have jumped the gap, if there's an enemy on the other side, quickly hit them with the Quake magic in mid-air. It will kill them in one hit and you can safely land on the other side. Once you've cleared the gap, keep your speed down and climb the ladder at the end of the path.
Pygmy Boots. With that, you now have all of the pygmy equipment. If you haven't put it together yet, pygmy means "small," so this equipment is clearly tiny equipment that you can only equip when you're... small. After getting this item, head back into the previous room and keep going left.
Again, carefully walk through here so you don't crash into enemies. You'll quickly come to a ladder and a door. Go inside and follow the path down to an enormous bear enemy. It's not a boss, but it's unique like one. It is easily defeated by jumping and striking it in the belly with your spear. Once it's gone, a vine will appear to the right. Climb up it and open the treasure chest halfway up to retrieve the Blue-Gem. Climb the next vine up and go back through the door you came in.
Drop off the ledge with the door and defeat the yeti. Build up your speed and be ready with the Quake magic, then jump across another gap. There's a beast enemy on the other side of the gap, so be aware of it. There's another ladder and door here, so climb up and go inside.
This room is the same idea as the last, only the enemy in this one is an enormous version of the beast enemy you've been encountering. Like the bear, it's no match for you and you can easily defeat it. Climb the vine that appears and open the treasure chest that's there to find the Gold-Gem. Continue climbing and then go back through the door you came in.
Heart Container. Grab it and then head out. Fortunately you don't have to clear the gap by building up speed this time. You can make the jump by leaping from the rightmost platform here. Climb the ladder that led to the chamber with the Gold-Gem and continue right past the door. At the end are some platforms leading up. Jump to them and then jump up out of the screen into the next area.
When you enter this area, there's what looks like the outline of a door in the center of the screen. Head either right or left, jumping across the tiny platforms until you find a crest in the wall with an indention in it. Stand in front of it and press up and Shion will place one of the colored gems you just acquired. Once you've done that, head the other direction you didn't go and place the other gem. After both gems have been placed, a door will appear where the door outline was in the center of the room. Go back to it and enter the door.
You'll be in a room with another elevator going down. Before you go down, equip your Thunder magic and the Holywater you bought from Childam. After doing so, take the elevator down to the boss room.
Battle Spear from Childam. Fortunately you have it, so you won't have too much trouble. By equipping the magic and the Holywater, you are prepared for the worst.
The Ice Bomber will crash into the room and start flying backwards. There are icy platforms that lead around the room as it flies by at a rapid pace, and you need to get up them so you're on the level of the Ice Bomber's head. Striking him in the head with your spear is the only way to defeat him.
If the Ice Bomber gets enough time to catch his breath, he'll make the face like he's blowing and then he'll shoot out a few strange bubble enemies at you. If you see him make this face, quickly shock him with the Thunder magic as it will cancel out his attack. If he does it again before you can get back to him, hit him again with it. You should have plenty of Thunder magic at this point so don't be afraid to use it.
Keep your footing on the platforms and stay on him, striking him with your spear as much as you can. If you've prevented him from doing his bubble attack you'll have no trouble with this fight, but if things go wrong you'll be in for a terrible time.
Once you defeat him he'll drop a pretty decent amount of gold and, more importantly, the Old Axe. Grab your treasure and then go through the door that appears to head back to Childam.
- Childam, the Darkworld Village -
Head back to the item shop and buy another Holywater if you used it in the Ice Castle. Otherwise, just press up in front of the door you entered Childam through from the Ice Palace to head back to Purapril Castle.
- Purapril Castle -
Now we have a new door in the hub world that is Purapril Castle. Visit the Inn to rest and save your progress, then go back through the door leading to Begonia, which is the door left of the Sundry shop.
- Begonia, the Dragon Village -
- Begonia Mountains -
Pygmy Shion has very poor striking distance with his tiny sword, but you'll have to make due with it. Head all the way through the Begonia Mountains until you reach the twin statues. When you reach them, stand between them, press up, and warp yourself back to the pyramid.
- The Pyramid -
Drop all the way back down to the lowest level. You can see the switch you stood on when you were here earlier to drop the floor out over on the right. There is a small gap between the ceiling here and the floor. Walk through it, then stand on the platform to drop the floor again. This is the room where you acquired all the magic earlier. Again, there is a gap to the left you can walk through. Go through it and drop down to see a series of doors. Before you enter any of them, walk through the fake wall on the left to find a hidden room with a Heart Container inside. Now go back and enter the first door on the left.
When you enter, you'll be in a big room with a lot of pits. Use the image below to help you open every treasure chest. One of them contains the mythical Charmstone, an item which is always prohibitively expensive. Any door you enter will take you back to the main hall of doors. Simply re-enter the first door to be where you need to be to access the other chests.
After opening all of them, leave the pyramid the same way you entered it by climbing the ropes and using the twin statues to warp yourself back to the Begonia Mountains.
Near the end of the game you can save up the 500,000 gold by killing blue demon enemies to buy another stone for more magic, but it's certainly not necessary and frankly not recommended. It's not worth the time. You'd probably have to grind for gold for at least 30 minutes to gather enough to buy one.
You can find the hidden man in Purapril Castle by opening a hidden door behind the ivy on the lower level by the exit. Position yourself where the image on the right shows and press up to find the secret room.
You'll have all the hearts if you follow this guide, so unless you save up for the second Charmstone, you'll probably never have need to enter this room.
- Begonia Mountains -
As it was before, the climb up Begonia Mountains is a lot more difficult than the descent. The goblins will take four strikes from your Pygmy Sword to defeat, so you'll have a bit of a fight on your hands as you make your way back up to town. Shion can easily jump over the boulders if they come at him, though.
- Begonia, the Dragon Village -
We're done here for now. Use the door to head back to Purapril Castle.
- Purapril Castle -
Head down to the bottom left of town and take the door to Lilypad.
- Lilypad, the Dwarf Village -
Exit town through the right and re-enter the ruins.
- The Ruins -
Go left and climb down the ladder to the room where the big boulder chased you. When you get off of the ladder, enter the small passageway to your left. You'll find a tiny door inside which contains a treasure chest with a Heart Container inside. Leave the ruins, go back through the Lilypad door to Purapril Castle, then take the door from Purapril back to Begonia. The side quest is over!
- Begonia, the Dragon Village -
You can visit the blacksmith if you want, but he just tells you that he still needs an item called the Fire-Urn to do anything. Head out of town to the right and re-enter the house that makes you small. Once you've become pygmy Shion, exit the house and go right, jumping up the side of the mountain until you come to a small door.
- The Volcano -
The volcano is a great place for gold, and it's not too difficult. It's possible to get turned around in here if you're not careful even though it's just a back and forth path through it, so watch out. The first thing after entering the volcano is to jump down into the pit. You'll land with only one direction you can go because a stone wall is preventing you from going the other way, so head left.
Power magic. At the end of the room is a switch you can stand on, so jump on top of it and you'll open the stone door you saw when you first entered the volcano. Head back across the room and into the next and you'll be able to pass through to the right now.
The big snake enemies are a huge pain and can overwhelm you with their attacks. They're fast and you don't have much reach at all with your little sword. Additionally, the big snake enemies will leap towards you to attack. They sometimes drop big hearts that will completely replenish your life, though.
Kill the big snake and go right across the suspicious block covering up a path leading down. In the next room, it's the same story as before. This time, in addition to the fire men enemies, you'll encounter phoenix enemies which rise from the lava. They don't drop nearly as much gold as the fire men, but be sure to kill everything because you'll need as much gold as you can get.
After landing on the ground below, you'll see another stone wall keeping you from going left, so go right into the next room. This chamber is a bit more difficult than the others you have gone through, but it's not anything you can't handle. Proceed right through the room and you'll soon come to three platforms moving up and down along with another new enemy, the fire snake! These enemies are more trouble than they're worth, so I prefer to just run past them if I can, even if it means having to run through the lava to do it. When you come to the switch, stand on it and it will raise the stone wall you saw in the previous room. Go back across the room and through where the stone wall was. Another big snake waits for you on the other side. Kill it and continue left.
There's just some jumping across lava pits in this room and no moving platforms, which is nice. At the end of the room is a switch, so stand on it and it will make a platform appear in the previous room leading up. Before you go, however, jump into the lava directly to the left of the switch. You'll know it's the right one if it has a fire snake that comes from it. You'll fall through it and end up in a secret room with a treasure chest containing a Heart Container. Grab it and then go through the door. It will take you back to the room where you just made the platform. Jump on the platform and ride it up. Once more you'll see a stone wall to the right keeping you from going any further, so head left.
You'll finally be somewhere that looks a bit different. Go right past the ladder, as climbing down it will usually result in getting attacked by two big snakes. Climb down the second ladder you see and go left. The door to the right surrounded by breakable blocks will just lead you out. A fire snake will come out of the lava at you, and this one you might have to kill if it doesn't leave you alone. You'll come to a small platform in between the one you're on and another one to the left. The platform in the center is actually a hidden switch, and when you stand on it and it lowers, the blocks on the path above you will turn into breakable blocks. Head right and back up the first ladder, then head left towards the two snakes.
Once you cut your way through your snake enemies, now cut your way through the breakable blocks. You'll come to a treasure chest which contains either an Elixer or a big heart. Fall off the ledge at the end and enter the door to find yourself in a short hallway with a fire man in it and the red boss door. Have your health potion equipped if you don't already and enter the red door.
His weak point is his head, of course. The Pygmy Sword offers pathetic reach, so this boss is more difficult than he should be because you have to get right up on him to hit him. Jump up and get him in the face with your weapon and after a handful of strikes he'll explode into precious money bags. More importantly, he'll leave behind a treasure chest which has the item inside you came here for in the first place: The Fire-Urn. With that, you can now have the Legend Sword forged from the blacksmith in Begonia! Take your new treasure and then exit through the door which appears.
- Begonia, the Dragon Village -
Fire-Urn and he can now begin constructing a weapon for you. Go visit the nearby Elder Dragon and he'll tell you that "the deciding battle is now at hand." You can hear the blacksmith hammering away in the background, which I think is a nice touch. After he finishes talking to you, go back to the blacksmith and receive the Legend Sword. Congratulations! You now have the most powerful weapon in the game. Equip it immediately.
Go to the lower left part of town and buy a Hi-Potion for 5,000 gold. This is the most powerful healing medicine in the game, and it will replenish your entire life bar. Now go to the upper right part of town and visit the armor shop. Inside you'll find Flame Armor for 10,000 gold and a Flame Shield for 8,000 gold. Buy both if you can, but if not you should be okay. Equip whatever you bought and then head back through the door leading to Purapril Castle.
- Purapril Castle -
Back in Purapril Castle, be sure to visit the Inn to rest and save your progress. Exit the Inn and go right back into the tower you climbed back at the beginning of the game. At the top, go left and you'll find Princess Purapril standing in front of a bell tower. The bell tower has the same insignia on it as your sword, so with your sword equipped, stand beneath the bell tower and press up to warp to a new area.
You're in the final stretch of the game now.
- Dark Castle -
Teleporting from the bell tower will take you to an identical bell tower in the clouds. To your left is an impenetrable electric barrier, so you'll have to head right for now.
Heart Container, so grab it and then fall off the cloud and continue right across the clouds to the brick stairs.
Ascend the stairs and defeat any of the knight enemies that come across your path. They have an annoying way to attack you by jumping wildly around you, but they're not very strong at all. At the top you'll come to the entryway to the castle itself.
Fans of Wonder Boy III: The Dragon's Trap might recognize this first area as where Wonder Boy III started. In order to navigate through it, you'll have to go certain directions or you won't be able to proceed. Think of some of the castles in Super Mario Bros. or the Lost Woods in the Legend of Zelda for other examples of what I'm talking about.
Now you're out of the maze part and you'll see some girders to your left as you climb the chain. At the top is a cart which will automatically take off at high speeds when you land on it. As it quickly soars left, be ready to duck under two stone formations with spikes underneath them. Once past them, the cart will bounce off of the wall and head down to a lower level, soon taking you do a treasure chest. When you get to the chest, walk off of the cart and open the treasure chest to receive the Legend Boots. Equip them and follow the path back left and then drop down to the lower level when you can. There is a chain to the far left that you can't get to without the cart, so ignore this for now and go right. When you get to the end of this platform, fall off the girder and go left into the corner. Position yourself exactly where the following image shows and press up.
You'll appear in a room that will turn you into your pygmy form! Exit the room and then head right, falling back down a level into the hallway with the blue demons. This time it would be best to just jump over them. Head right again and then climb the chain when you come to it and you'll be back in the room with the cart. Ride it but stay on it this time until you get to the place where the chain went up that you couldn't reach before. While standing on the cart, you can make the jump up to the platform and then to the chain. Climb it into the next screen.
Elixer or a big heart in it. Now walk left off of the ledge and you'll find another screen with a treasure chest in it. This one contains the Legend Armor! Now take a look to your left and you'll see a small opening under the wall. Walk underneath it to grab the final Heart Container. Enter the door to your left and it will take you to the other side of the wall where you grabbed the Elixer or big heart. Enter the door to the far right and you'll enter a room which will make Shion normal size again. Once you exit you'll be up above the lower door and can now get to the chain, so go ahead and climb it.
At the top of the chain, head right into the next room and you'll see a bunch of the squid enemies you fought underwater. Enter your menu and equip the Legend Armor you just got and your Thunder magic. You can kill all of the squids on the screen in one shot with Thunder magic, so either kill them with your sword or do all of them in at once with your magic. Once they're out of the way, grab the rope and ride it up top. When both squid enemies near the top, hit them with your Thunder to kill them. Hop off and open the chest to receive the final legendary equipment piece, the Legend Shield. Equip it, then drop back down off of the ledge.
Thunder magic on the enemies. If they hit you while you're on the rope, Shion will drop off of the rope and you'll have to leave the screen and come back to reset the position of the rope. With your enemies out of the way, hop off and enter the door along the right side of the screen. Enter the short series of doors you come to and then climb the chain.
Thunder magic equipped. Also, read the next paragraph before you enter.
This screen is extremely challenging and can be very frustrating. The platforms you stand on will begin to fall if you stay on them for too long, and when you jump off of it, the platform will teleport to another location. You have to use the teleporting platforms to navigate the room. Falling into the screen below will force you to fight the purple dragon again, which isn't difficult, but it can be tedious if you keep failing.
When you enter, immediately use your Thunder magic to kill the snake on the right side of the room. Jumping from platform to platform will lead them up. When they reach the top, one of them will slide over to the right. Jump to it, then ride it down along the wall. Soon you'll have to make a leap from it to the area where the green snake was. Jump when you have the chance, and the platforms will teleport and lead you up and right, and then left straight across. When you reach that point, the platforms will teleport and lead you back up and right, and then in a pattern too difficult to convey through text. By this point, however, you should have the mechanics down and can get through it with no problem. Eventually the platforms will lead you to the top left corner of the room to a rope attached to a gear. It will carry you across the room and over to the boss door. That's right. There's still a boss.
The first form, what appears to be a rabbit, isn't too tough. Use the same tactics on it you have used so often before, i.e., slash it in the head until it dies. Or in this case, detaches from the armored body and begins flying around the top of the screen dropping fireballs on you! Immediately, a new head will grow in its place, and this time it's an insect head. Attack it with your sword or use some Power magic if you want (though you might want to save it) until it too detaches from the armored body. The insect head will sprout legs and scurry along the walls and ceiling at a high speed, crashing into you if you happen to be in its way. Finally, a demon head will appear, and now you have two other enemies on the screen attacking you as well. At this point, I would suggest using your Power magic. Like all other forms here, you have to jump and strike it in the head to deal damage. Always be ready with one of your health potions in case things start to look grim.
Eventually you will defeat this fearsome beast and discover that it is actually the prince of DarkWorld, which if you'll recall is the ice area you visited before. You get no gold from winning and no item reward, but you did do a good deed by freeing the prince from his curse.
After you are victorious and have been teleported away from the castle, you'll find yourself back at the bell tower in the clouds. The electric barrier to the left is now gone, but before you go, head back down to Purapril Castle.
- Purapril Castle -
Hi-Potion. You will absolutely need a health potion for the next part.
After you finish getting visiting the Inn and purchasing a healing potion, climb back up the tower and use the bell tower to once again teleport to the heavens. There isn't a point of no return in this game, but this is potentially the last time you'll be in Purapril Castle. Take in the scenery one last time before you save the world.
- Dark Castle -
Head left when you arrive and enter an elevator which will take you up, up, up, and up some more. Exit the elevator and enter the room to discover a strange futuristic pod. Hop inside it and a dome will descend down onto it and blast you off into...
- Outer Space -
Legend Sword in hand, you'll make extremely short work of them. This is probably just to showcase how powerful this weapon really is, as you'll be defeating these bosses in a few strikes.
Climb up or down the ladder before you and then follow the linear path down the corridor to the boss room. I'm not going to tell you any strategies here as you'll have the bosses defeated with ease. Once you defeat all four bosses, climb the ladder in the center of the main hallway. At the top is a door, and behind it is the most difficult boss fight in the game by far. Make certain you have Power magic and the Hi-Potion equipped, as well as all the legend equipment before you enter the door. Use Return magic if you want to save your progress since you defeated the bosses in the boss rush. In fact, that would probably be a pretty good idea because you will die during this fight. If you don't, then color me surprised.
Small guns will come into the room and travel along the rails. They will shoot at you as you attack Biomeka's weak point, the blue section of its helmet. Save your Power magic and keep striking the blue visor. Eventually the helmet will dissolve and you'll get to see the cycloptic creature underneath that has been causing so much havoc. Prepare yourself; it's about to get really bad.
The floor underneath you will turn into a conveyor belt, forcing you directions you're not wanting to go. It can fling you into Biomeka and damage you, or it can carry you into the huge buzz saw which is moving back and forth across the conveyor. All this is happening at the same time the guns on the rails above fire at you.
Watch your health very closely, as you can suffer an enormous amount of damage very quickly. Use your Power magic to deal more damage to his exposed eye, switching to your Shield magic if you happen to run out. Truthfully, you probably won't run out of Power magic, as one of you will be dead. Use your Hi-Potion when your health gets too low.
If you manage to survive this incredibly difficult encounter, then congratulations! You have just finished Wonder Boy in Monster World! Sit back and watch the credits and ending.